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5 Ways Titanfall is Not Like Call of Duty

Published 4 months, 2 weeks ago by Bill Lavoy

Considering Respawn Entertainment’s Vince Zampella played such a huge role in creating the Call of Duty franchise, it’s no surprise people compare Titanfall to Activision’s enjoyable first person money maker. Not long ago, we posted all the similarities between Titanfall and CoD. For some, that might be all the convincing they need to buy the game. For others looking for something new and fresh, here are five ways Titanfall is unique.

Titans -vs- We Got Nothing

There's no way to compare Titans to anything in Call of Duty. At most, perhaps the Main Battle Tank you'll find in Battlefield. Even then, tanks don't rip other tank drivers out of their seats and throw them across the map. Titans simply wouldn't work in Call of Duty. Try to imagine fitting Shaq into one of those Smart Cars if the visual escapes you. If that's not already a YouTube video, it should be.

Credit Respawn Entertainment. It brought the power and destruction of vehicles to Titanfall without mimicking anyone else. It will be fun to see how the competition responds.

Parkour -vs- The Bunny Hop

Anyone who's put some time into Call of Duty has been killed by someone in the middle of a pointless jump. As much as we would love to believe that our intimidating presence was the cause, it's an annoying habit that appears in almost every first-person shooter.

Enter Titanfall. Rather than fight against the overwhelming tide, why not embrace it? Parkour is not only an option in the game, it's required if you want to have any success at all. At the same time, it's nothing like the jumping and hopping in CoD. Parkour doubled the amount of space players have to work with in Titanfall, introducing true verticality to the environments. Where most developers figure out how to keep people off buildings they don't want them on, Respawn Entertainment encourages creativity in using structures to your advantage. The only downfall is that when you play your next game of CoD or BF4, you’ll look silly bumping into walls as you try to run on them.

Single-Player Campaign -vs- Multiplayer Campaign

Some gamers have remarked for years that they don't care about single-player campaigns, asking developers to ignore them entirely. When you play the campaign in Titanfall, you compete against other online gamers using actual online modes that take place on the multiplayer maps. The only thing that makes it a campaign are the brief cut scenes prior to the start of the round.

Call of Duty, on the other hand, has become known for its single-player campaigns. Perhaps Respawn is onto something with Titanfall, focusing on the aspect of the product people play the most.

Sci-Fi -vs- Barely Believable

There's no question that Respawn Entertainment jumped headfirst into the deep end of the science fiction pool with Titanfall. Fine by us, they chose a path and stuck with it. Weapons like the Arc Cannon and Plasma Railgun let players know this is not intended to be reality. The developer behind Call of Duty: Ghosts, on the other hand, tried to make the campaigns believable. While we admit that some are downright incredible, Ghosts might have strayed slightly off course with fireballs in space.

Admittedly, we enjoy both games, which are unique for different reasons.

Kill Streaks -vs- We Still Got Nothing

The fact that two of our five points don't have counter features prove this is a worthwhile discussion. Call of Duty is famous for its kill streaks, playing a dominant role in every game since Modern Warfare. While some are modest and earned by players of all skill levels, others are awarded to only the best players.

On the other hand, Titanfall has Titans. It's kind of like a kill streak in terms of rewards. The difference being that every player is guaranteed to get at least one per round (if the game lasts four minutes) and he or she doesn’t have to do anything to earn it. While there is merit in rewarding players for doing well, the majority of people never get to experience what happens after their 11th consecutive kill. That's where Titanfall is different, yet equally appealing. Even if you aren't in the top 10 percent of players, you'll get a crack to run-a-muck in a Titan like everyone else.

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Two articles later, we've made five points showing how Titanfall and CoD are the same, then five points showing how they're different. What's the final verdict?

If you compare any first-person shooter, you're likely to come up with similarities. That doesn't make them the same. The fear with Titanfall likely stems from the fact that Vince Zampella had such a huge hand in creating the Call of Duty we've come to know. Rest assured ,though, that Titanfall is not Call of Duty, yet it maintains that fast-paced action that CoD fans have come to love.

For more strategy related to Titanfall, check out the Official Game Guide.

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