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3.3 Skills

This section covers all the skills available to each skill tree and how they work at both levels of investment. Some skills are perfectly useful with only one talent invested in them, while others don’t really come into their own until you’ve spent two talents on them. If it’s not entirely clear to you how a build’s skills are supposed to work, just read the “Build Notes” that go along with the discussion of each skill’s tree. You can also check the “Cross-Class Skills” sections to see which skills from other trees might be good complements to a given type of build.

While you can spend all 28 of your discretionary talents on one tree, it is not necessary. A truly strong Geralt build that specializes in one particular tree may have its effectiveness dramatically enhanced by spending a small number of talents on skills from another tree. A swordsman could invest a couple of points in Quen from the magic tree to help with defense, for instance, or a couple of points in Alchemist from the alchemy tree to make better use of bombs and traps.

Certain skills have attached mutagen slots. Once you’ve spent a talent in gaining these skills, you can then slot mutagens that enhance Geralt’s intrinsic stats. You can identify them visually in the game’s character tab by looking for an empty circle near the edge of a skill bubble after purchasing a new skill. After you slot a mutagen, the bubble turns green. Which mutagen you slot won’t affect how the skill works. If you respec Geralt’s skills by visiting the Operator (see or), note that any mutagens you’ve slotted remain even if you choose not to buy the attached skill during your respec. You can exploit this intentionally to help boost Geralt’s endgame stats if you like, although it’s so late in the game before you can visit the Operator that you don’t get much payoff for it.