WWE '12
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Snake - The abilities guide of the Submission Sensation...12/08/11
"The Submission Sensation" Snake, is slowly but surely dominating the WWE Universe of WWE12 as he climbs the ranks on his way to becoming the World Heavyweight Champion. How does he do it?
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"What abilities do you choose in WWE '12 and how do you spend your attribute points? Why?"
WWE12 for me is all about making my opponents tap out. Nobody is safe from The Submission Sensation. Being a Heel I will use all of the dirty tactics I can to make sure I come out on top. And when I when? Everyone is going to know about it!
The abilities I use to achieve all of this and why are: -Dirty Pin: There is nothing better than the look on the face of a defeated opponent who has just had a win stolen from them thanks to some clever but dirty tactics. If I knock someone down next to the ropes and go for the pin I'm going to take advantage of the ref looking the other way and get my feet up on the bottom rope for that extra leverage. Works every time! -Ring Escape: It's always good to know you have a way of getting out of that ring if you are in a tight spot. Rolling out just as your opponent is about to hit their finisher not only saves yourself a lot of trouble but wow will it frustrate them. Why not throw a taunt in there for good measure to really add insult to injury? -Comeback: Your opponent has just hit a huge move, you are hurt, they think it's all over... but is it? Not a chance! With the comeback ability even when things are starting to look bad you will hit a second wind, get back up on your feet and give them a taste of their own medicine. -Resiliency: Talking about never staying down you are wanting to take full advantage of the resiliency ability. With shades of The Undertaker and Triple H, even after taking your opponents finisher you will find the energy deep down inside of you to get your shoulder up. 1... 2... Kick out! Springboard Dives: It's not just all about surviving though, you want to be able to give as good as you take. Why not do it in style?
As far as Attributes go you don't want to be greedy. Anyone can give themselves an Overall of 100 but where is the fun in that? Real thrill seekers and challengers aim for the 90 mark.
You want to give yourself a bit of everything, spread your points out well to make sure you aren't showing any obvious weaknesses then decide on what it is you want to really strive at.
-Personally after finding a good average I like to top up on a mix of Submission, Grapple Power, Agility and Durability to make sure I'm always coming back fast and strong ready to make anyone and everyone tap out.
-Then finally throw some points on Charisma... "How good do I make this look!?"
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