Respawn revealed the latest update to go live for their battle royale game Apex Legends and it includes more than a few key balance changes needed for the PvP title. From Legends balancing, to vital weapon changes, the studio took to Reddit to share what's new with their hit online game. 

"At the start of Season 1, we previously talked about how our beloved Thicc Bois (Pathfinder, Gibraltar and Caustic) were getting crushed due to their hitbox size compared to other Legends. We first wanted to try adjusting hitboxes to better fit the model. For Pathfinder, this change worked very well. (Note: separately, we are actively investigating and working on fixing unrelated hit registration issues sometimes affecting all characters). However, after looking at the data and player feedback, Gibraltar and Caustic only improved slightly with the hitbox adjustments," read the latest blog post. 

"We don't believe that hit box and character kit tuning is sufficient to bring Gibraltar and Caustic in line with their smaller competitors. Starting with Patch 1.1.1, Gibraltar and Caustic will get a new perk added to their passive - Fortified**, which reduces damage taken by 10%.** Over the week or two following this change, we will be watching how they perform with this additional protection and aggressively tune it if they are still underpowered relative to their size. Our goal is to ensure both Legends are viable picks by the end of this process."

CAUSTIC

  • Fortified Passive Perk added: reduces damage taken by 10%
  • Gas Damage per tick increased: 1 -> 4
  • Ultimate Throw distance increased: 28 meters -> 33 meters

GILBRALTAR

  • Fortified Passive Perk added: reduces damage taken by 10%
  • Gun Shield health increased: 50 -> 75

The team also talked about the different ways they are looking to improve weapons in-game, including leg shot damage reductions and a variety of sniper categories for players to choose from. Respawn also opened up on the reason behind nerfing the Spitfire, as well as a few AR alterations as well. Here's what's new for the game's weaponry: 

G7 SCOUT / TRIPLE TAKE / LONGBOW DMR

  • Lowered leg shot damage reduction: 25% -> 10%
  • Reduced base weapon sway by about 33%
  • Reduced base sway speed by about 25%

LONGBOW DMR

  • Increased fire rate 1.2 -> 1.6
  • Increased magazine size
  • Base mag increased: 5 -> 6 rounds
  • Common mag extender increased: 6 -> 8 rounds
  • Rare mag extender increased: 8 -> 10 rounds
  • Epic mag extender increased: 10 -> 12 rounds

HAVOC

  • Increased base magazine size: 25 -> 32 rounds
  • Charge Beam
  • Reduced cost per shot: 5 -> 4
  • Increased close range damage: 55 -> 60
  • Increased damage at range: 45 -> 50
  • Close range damage falloff increased: 35m -> 75m
  • Ranged damage falloff increased: 75m -> 125m

WINGMAN

  • Reduced magazine size
  • Base mag reduced: 6 -> 4 rounds
  • Common mag extender reduced: 8 -> 6 rounds
  • Rare mag extender reduced: 9 -> 8 rounds
  • Epic mag extender reduced: 12 -> 10 rounds

SPITFIRE

  • Reduced base damage: 20 -> 18
  • Magazine extender attachments reduced
  • Common mag extender reduced: 45 -> 40 rounds
  • Rare mag extender reduced: 55 -> 45 rounds
  • Epic mag extender reduced: 60 -> 55 rounds

ADJUSTMENTS TO GOLD WEAPON ATTACHMENTS:

  • Gold HavoK
  • Now has Turbocharger
  • Now has 1x-2x variable holo site
  • Gold R301
  • Now has 1x-2x variable holo site
  • Gold Wingman
  • Now has digital threat

The studio also outlined double XP plans as well. To see everything detailed in the lastest update, you can check out the full patch notes right here.