Multiplayer Maps Flood Zone

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Multiplayer Maps Flood Zone

Levolution Moments

What is it?

A levee breaks, which is holding back a large mass of water. The water floods in over the map, creating a new environment of gameplay on the ground level.

How is it triggered?

Take down the levee with vehicle missiles, RPGs, SMAWs, C4, grenades, or any explosive weapon. Look for the cracks and hit that spot repeatedly.

How is gameplay impacted?

Water level is raised significantly so infantry has to swim, land vehicles are replaced with boats, a battle pickup is disabled, some routes are opened up, and other routes are closed.

Alpha Squad: Impressions

Mabooza

Whether the map is flooded or not, I hate finding myself on the ground level, where I’m usually spotted and immediately picked off by opponents on higher ground. I prefer patrolling the rooftops with an assault rifle or carbine, where at least I have a fighting chance to survive encounters with the enemy.

StrongSide

The Levolution on this map is incredible. It changes the entire environment into a water world. Once Levolution is activated you’ll find me cruising on a PWC around the map and in the alleyways between the buildings. But watch out—I’ll be sure to sneak up behind you using the stairways beneath the Rooftop Garden and Shanty Town!

Walshy

I really enjoy the rooftop battles on this map. To me it is the most exciting and fun mid- to close-range battles in the entire game. Whether you love being sneaky and flanking around or you like to eliminate the element of surprise and attack from the air, there are so many options to take over and fight for the rooftops.

Flamesword

As soon as I started running around this map, the first thing that popped in my head was parkour! This map has so many rooftops and ledges that allow for some risk-taking jumps. Being a specialist in close quarters pays its dues on this map.

Elumnite

Transporting on this map is my forte by grabbing the Z-9 Haitun or UH1Y Venom and getting a few teammates back into the battle by dropping them off on some of the rooftops. This is something I like to do after the map is flooded, as it helps my team move from place to place more efficiently.

Conquest Large

Recommended Squad Composition:

This larger variant of Conquest throws two more control points into the mix of the game: Shanty Town (C) located just a hair south of Rooftop Garden (B) and the Gas Station (D), which is even more south from the above two control points. The safest strategy for the US team is to control Garage (A), Rooftop Garden (B), Shanty Town (C), and possibly Gas Station (D) if the CN team is being pushed back easily. Another strategy for the US team, albeit more risky, is to control Garage (A), Gas Station (D), and the Park (E). These control points spawn extra vehicles, which make defending and moving around the map easier. The CN team should focus on controlling the Park (E), Shanty Town (C), Rooftop Garden (B), and possibly Gas Station (D) if the US team isn’t able to advance. The CN team can try the risky strategy above as well, but be warned! If the levee is destroyed, water fills up the entire map making these vehicles disappear. If the levee is destroyed, both teams should focus on having control of Rooftop Garden (B) and Shanty Town (C) to have more vantage points. Once the map is flooded, there will be more players swimming, so it is easy pickings for the team controlling the high ground. The strategy of controlling the Garage (A), Gas Station (D), and Park (E) can still work; the map being filled with water makes defending the Garage (A) and Gas Station (D) even easier. This risky strategy does have a huge benefit. If the opposing team tries to retreat to recapture the control point closest to their base, it leaves an opening to capture the Rooftop Garden (B) or Shanty Town (C).

US Base

  • The US base is located on the west side of the map. There are many vehicles that spawn off the start of the game, so the initial push will be very important. A few players should immediately go on foot towards the Garage (A) for an easy capture, seeing as it is closest to the US base.
  • Two air vehicles are at the base: the AH-6J Little Bird and UH1Y-Venom. The UH1Y-Venom should be filled up with five players and head straight towards the Rooftop Garden (B) and Shanty Town (C). The rooftops will play a huge role in the game, so take control quickly. The pilot of the AH-6J Little Bird should continue east past the Rooftop Garden (B) and put pressure on incoming CN team members.
  • A full squad plus one other player should all jump in the AMTRAC and head towards the Gas Station (D). Taking the Gas Station (D) allows the controlling team access to another MRAP. Controlling these off the start can likely be the deciding factor of the match.
  • Two different squads should each have two players drive the Quad Bike all the way to the Park (E). Even though this control point is closer to the CN base, the US team should focus on delaying the CN team from capturing the Park (E). The longer you can delay them the better.
  • Players who decide to take the two MRAPs should both split up. One should head to the center and drop squad members off at the bottom of the Rooftop Garden (B) so they can help the team members that are parachuting out of the UH1Y-Venom. The other MRAP should take the north side of the map to check if the CN team is trying to send any flankers around the back wall.
Base Assets
Name Quad Bike MRAP LAV-25 RHIB PWC AH-6J Little Bird UH-1Y Venom
Quantity 2 2 2 2 2 1 1

CN Base

  • The CN base is located on the far-east side opposite of the US team. Like the US base there are plenty of vehicles at the start of the game, so the initial push will be very important. A few players should immediately go on foot towards the Park (E) for some easy points seeing as it is nearest the CN base.
  • Two air vehicles are at the base: the Z-11W and the Z-9 Haitun. The Z-9 Haitun should be filled up with five players and head straight towards the Rooftop Garden (B) and Shanty Town (C). The rooftops will play a huge role in the game so take control quickly. The pilot of the Z-11W should continue west past the Rooftop Garden (B) and put pressure on incoming US team members from the Garage (A).
  • A full squad plus one other player should all jump in the ZBD-09 and head towards the Gas Station (D). Taking the Gas Station (D) allows the controlling team access to another ZBD-09. Controlling these will be very important.
  • Two different squads should each have two players drive the Quad Bike all the way to the Garage (A). Even though this control point is closer to the US base, the CN team should focus on delaying the US team from capturing the Garage (A). The longer you can delay them the better, and there is plenty of cover once in the Garage (A).
  • Players who decide to take the two ZFB-05s should both head in the same direction. Rolling in a pack can prove very useful, especially if an enemy vehicle is roaming the map on its own. The suggested path would be towards the Gas Station (D) to stop the US team from getting the other ZBD-09.
Base Assets
Name Quad Bike ZFB-05 ZBD-09 RHIB PWC Z-11W Z-9 Haitun
Quantity 2 2 2 2 2 1 1

A: Garage

  • This control point lies near the US base and is located within a four-story parking garage.
  • The Garage (A) has a few stairwells that lead to each floor and can prove difficult for the defending team. Place players on the second level of the stairwell to get the surprise attack on the enemy if they come in from below.
  • Ground vehicles can enter this Garage (A), but are extremely vulnerable. Defend with a squad composition of assault and support. The assault class can smoke the area, allowing the support players to get close enough to the vehicles to plant C4.
  • When attacking, if your team makes it into this area, don’t worry about capturing this point so fast. It might turn into a slugfest. So if one or two players remain alive, wait it out a bit and have squad teammates spawn up before going in for the capture.
  • The top level of the Garage (A) is accessible to helicopters—not a big deal as you can hear when these get close. Be aware of the players parachuting in for a sneaky capture.
    Control Point Assets
    US ControlCN Control
    RHIB (1) RHIB (1)
    MRAP (1) ZFB-05 (1)

B: Rooftop Garden

  • Much like Shanty Town (C), this control point lies on a roof as well. This area is important to control as it gives players access to higher ground that allows easy fire towards Shanty Town (C).
  • This area holds many shacks, making it very easy to defend once captured. Have one or two players hide within until the right moment presents itself to launch a surprise attack.
  • When attacking, sneak into one of the shacks to allow squad members to spawn up and then make a strong push to capture this control point.
  • Near the flagpole is a bamboo walkway/staircase that leads to the top of another roof. This roof is a great location for a sniper or a support player that will lay constant rounds towards Rooftop Garden (B) or Shanty Town (C) if the enemy makes it that close.
  • When the map is flooded, be sure to maintain this control point along with Shanty Town (C). The raised water level will make getting to these points much more difficult and extremely noticeable when traveling with water vehicles. It can also be very time consuming for the enemy to travel to this point.
    Control Point Assets
    US ControlCN Control
    RCB-90 (1) DV-15 (1)

C: Shanty Town

Control Point Assets
US ControlCN Control
RHIB (1) RHIB (1)
  • This control point lies on the rooftop with many shacks around it. The area promotes a lot of close-quarter combat. The only vehicles to worry about up here are helicopters.
  • This rooftop is connected with many others. Some of the paths lead towards Rooftop Garden (B), so be prepared to shoot from roof to roof in this classic shootout.
  • This control point can be captured easily from behind the flagpole as players can clearly see the only two directions enemies can enter from.
  • There are many ledges around this area that can be used as getaways or sneaky attack routes. Be sure to brush up on your parkour skills as there are many cool jumps to do.
  • There are a few stairwells that lead to the top along with bamboo walkways. Locate and study these paths as they could prove helpful.

D: Gas Station

Control Point Assets
US ControlCN Control
LAV-AD (1) Type 95 AA (1)
  • Isolated from the rest of the map, this control point is located south from Rooftop Garden (B) and Shanty Town (C). Players must pass through the underpass or fly in with a helicopter before reaching this control point.
  • Teams who capture this control point gain access to a mobile AA vehicle. This comes in handy for shooting down the enemy team’s helicopters.
  • There is a market inside this control point. Players can hide inside to surprise attack an enemy at close range. The market is a perfect place for a stakeout or ice cold drink if the squad needs to cool down.
  • Gaining access to the highway nearby could prove useful as well, but beware—there isn’t much cover. Use this position to lay fire from above once in a while to confuse the enemy about your location.
  • The gas tanks are explosive, but hold off on blowing these up immediately. Hopefully the enemy isn’t paying attention and doesn’t know that bullets make gas tanks go BOOM! You’ll take down an enemy with much entertainment.

E: Park

Control Point Assets
US ControlCN Control
RHIB (1) RHIB (1)
MRAP (1) ZFB-05 (1)
  • This control point lies in the middle of a Chinese park. A statue lies close to the flagpole and the area has many trees.
  • Within the Park (E) there are hills that allow players to gain ground on those who try to capture this control point. Use these hills to peek in the control point and drop down for cover.
  • This control point favors the CN team as it is close to their home base, so it will be tricky for the US to neutralize and capture. The best time for the US team to make an attempt for this control point will be if the US team controls Rooftop Garden (B) and Shanty Town (C) or the CN team has control of Rooftop Garden (B) and Shanty Town (C) and the US team can flank to turn the tide of the match.
  • If the map is flooded, you can be quite annoying and contest this control point by swimming underwater near the capture zone, since you can’t been seen beneath the dark water. Come up for air when needed, but then drop back into the water to stay hidden.
  • Place T-UGS near the entrance of the Park (E) to alert your team when enemies are coming in to capture the control point.

Conquest Small

Recommended Squad Composition:

Flood Zone is a medium-scale Conquest Small match with a variation of ground and water vehicles. The US team starts on the west side of the map in the Garage while the opposing CN team starts on the east in the Park. This match will contain three control points. The team to capture two control points first will commence ticket drain to the other team. Control points Levee (A), Shanty Town (B), and Gas Station (C) stand between both bases. Being a map with only three control points, both the US team and CN team should only focus on defending two control points. The US team should lock down both Levee (A) and Shanty Town (B). The CN team should aim to control the same two control points as the US team. These two control points will be the most important flags throughout the entire game. First, the team who captures the flag at Shanty Town (B) will allow their Commander to call in a Tomahawk Cruise Missile at the click of a button. What makes this area even more crucial is that players can guard the Levee (A) from the top of the building near Shanty Town (B). The opposing team will always have to clear out the top of the buildings in order to gain control of the Levee (A), but this is an uphill battle as the controlling team will be laying down fire making it difficult to reach Shanty Town (B). Both the US and CN team can capture all three points if they want, the Gas Station (C) can be used as a distraction forcing the other team to neutralize so their tickets wont bleed out so quickly. Prepare for a fast paced map as an organized team can quickly claim victory.

US Base

  • The US base is located on the west side of the map in the Garage.
  • At this base you’ll have a good amount of vehicles to use in taking control of this map. This map has a Levolution that floods the entire map. When Levolution is activated, air vehicles will be your best bet to travel quickly.
  • Immediately send a helicopter towards Shanty Town (B) to take over this control point early. This flag is the most important since it lays in-between Levee (A) and Gas Station(C). Shanty Town (B) will be a high traffic area throughout the entire game. Place Radio Beacons within Shanty Town (B) or Rooftop Garden to keep your team in the action and put pressure on the enemy. Using T-UGS around the Rooftop Garden and Shanty Town (B) will give you a huge advantage when enemies are approaching.
  • Be sure to take up every seat in the MRAP as it can hold a total of 6 players. Having an engineer in one of the seats can be extremely effective when an attacking enemy vehicle engages. They won’t know what hit them as the engineer repairs the MRAP from within to score a solid amount of points.
  • Send a fully loaded MRAP towards the Levee (A) to capture this flag early. A few players should exit the MRAP immediately once near the Levee (A) and make their way up the stairway below the Rooftop Garden which will be a power position since it has an overview of Shanty Town (B) and the Levee(A).
  • Use the light vehicles to rush a few players towards the Gas Station(C). Also place a Radio Beacon inside the store of the Gas Station to have a good spawn if you lose or are losing the control point.
Base Assets
Name Quad Bike MRAP RHIB PWC LAV-25 UH1Y-Venom
Quantity 2x 2x 2x 2x 1x 1

CN Base

  • The CN base is located on the east side of the map in the Park. This base spawns with many vehicles, take advantage of these by packing engineers inside to repair them and outlast the enemy’s vehicles.
  • Immediately send a helicopter towards Shanty Town (B) to take over this control point early. This flag is the most important since it lays in-between Levee (A) and Gas Station(C). Shanty Town (B) will be a high traffic area throughout the entire game. Place Radio Beacons within Shanty Town (B) or Rooftop Garden to keep your team in the action and put pressure on the enemy. Using T-UGS around the Rooftop Garden and Shanty Town (B) will give you a huge advantage when enemies are approaching.
  • This map has a Levolution that floods the entire map. When Levolution is activated, water vehicles and air vehicles are your best friend. You don’t want to get caught swimming with no cover as you’ll be taken out quite easily.
  • Send a your IFV towards the Gas Station(C) or Levee(A) and fill up every seat in the vehicle as it can hold a total of 6 players. Having an engineer in one of the seats can be extremely effective when an attacking enemy vehicle engages. They won’t know what hit them as the engineer repairs the ZBD-09 from within. Remember, two engineers are always better than one.
  • Use the light vehicles to rush a few players towards the Gas Station(C). Also place a Radio Beacon inside the store of the Gas Station (C) to have a good spawn if you are losing the control point.
Base Assets
Name Quad Bike ZFB-05 RHIB PWC ZBD-09 Z-9 Haitun
Quantity 2x 2x 2x 2x 1x 1x

A: Levee

Control Point Assets
US ControlCN Control
Quad Bike (1) Quad Bike (1)
PWC (1) PWC (1)
  • This flag is located on the north side of the map south of the destructible levee. When controlled a light vehicle spawns here. Controlling this flag will give your commander Infantry Scan.
  • This control point has a wide capture and contest radius. When capturing sit on the furthest northeast position of the levee to capture the point with much cover.
  • When defending or attacking this flag, send teammates to the Rooftop Garden to have a complete overview of the Levee (A) area; this position on the map is a power position for your team. The Rooftop Garden also over looks Shanty Town (B) making the Rooftop Garden the most important position in this game mode.
  • When the levee is destroyed the flag stays in the same position and a light water vehicle spawns here. This area becomes flooded with water making travel to and from this flag much more difficult.
  • Once controlling this flag don’t stay near the area as you’re extremely exposed from many angles. Make your way towards another flag or use the cover on the east side of the Levee (A) to camp out.

B: Shanty Town

Control Point Assets
US ControlCN Control
RHIB (1) RHIB (1)
  • This control point lies on the rooftop with many shacks around it. The area promotes a lot of close quarter combat. Land vehicles will not be able to reach this area but helicopter will be a threat along with enemy infantry.
  • This rooftop is connected with many others and some of the paths lead towards Rooftop Garden so be prepared to shoot from roof to roof in this classic shoot out. Be sure to have medium ranged weapons to fight in this range.
  • This control point can be captured easily from behind the flagpole as players can easily see the only two directions enemies can enter from. Also equip a shotgun or Shorty 12G for the close quarter combat in the stairways and room to room combat underneath this flag.
  • There are many ledges around this area that can be used as getaway or sneaky attack routes. There are a few stairwells that lead to the top along with bamboo walkways. Locate and study these paths as they could prove helpful. Be sure to brush up on your parkour skills as there are many cool jumps to do.
  • This is the most important control point since it lies in-between Gas Station(C) and Levee(A). You’re able to defend Shanty Town(B) from a higher point at the Rooftop Garden and it also allows your team to defend the Levee (A) from above as well. Be sure to defend this objective throughout the entire game. It will be the key to your victory.

C: Gas Station

Control Point Assets
US ControlRU Control
Quad Bike (1) Quad Bike (1)
PWC (1) PWC (1)
  • Isolated from the rest of the map, this control point is located south from Shanty Town (B). Players must pass through the underpass or fly in with a helicopter before reaching this control point.
  • Teams who capture this flag gain access to a light vehicle. This vehicle should be used to rush towards the lower levels of Shanty Town (B). This will set you up for a sneaky attack if the enemies are in control of Shanty Town (B).
  • This control point has a store inside the Gas Station (C) which players can hide inside to surprise attack an enemy at close range. As the recon class, place a Radio Beacon inside the store in the far back corner giving your squad quick spawns at this location if the control point is being captured by the enemies.
  • When attacking this control point use helicopters, AFVs, and IFVs to overrun the area. With the helicopter your able to land on the roof of the Gas Station(C) to capture this point but beware the roof can explode if the fuel tanks are shot.
  • The fuel tanks are explosive but hold off on blowing these up immediately. You can use these to take down enemies on foot or in a vehicle if they are in the blast radius. This will ensure you a few delightfully entertaining kills.

Rush

This is an exciting map to play Rush. The US team objective is to take out six M-COM stations spread throughout three different zones. The zones go from Park, to the Shanty Town/Rooftop Garden, and finally the Garage. The US team is stacked with plenty of vehicles off the start, including an AH-6J Little Bird that can be deadly in the right hands. The pilot will provide a lot of air support to allow infantry units to plant the M-COM stations across the first two zones, but the third zone becomes tricky as the M-COM stations are located inside the Garage. The CN team has their work cut out for them, starting only with a Type 95 AA while facing off against the US team’s AH-6J Little Bird, two LAV-25s, and two RHIBs. If that fails, it is highly recommended to have a heavy engineer-based squad composition to defend against all the vehicles the US team has at their disposal. If the CN team is pushed all way back to the Garage in the third and final zone, don’t give up! This Garage calls for a lot of close-quarter combat and the US team’s vehicles will be almost useless.

Zone 1: Park

US Deployment

Recommended Squad Composition:

  • The US team spawns at the eastern side of the map. The base starts with two LAV-25s, two RHIBs, and one AH-6J Little Bird. The opposing team starts with only a Type 95 AA. Knowing this you’ll want to take out the enemy’s AA with engineers and IFVs before flying in with the Little Bird. Also, having a few engineers on the team will greatly help in taking down the Type 95 AA quickly.
  • When advancing towards the Park, use the rocky hills for cover to make your way closer to the M-COM stations. Send other infantry north and south of the park to have other points of attack.
  • The US base also spawns two RHIBs with machine guns attached. These boats don’t have much cover and leave players exposed to enemy infantry fire. Use these boats mostly for quick transport.
  • For easier arming, keep the IFVs near the M-COM stations. Watch out for engineers as they will be firing many rockets to stop the IFVs. Have an engineer as a passenger to hop in and out to recover quickly from the hits you’ll be taking from the enemy engineer rocket launchers.
  • For a possible quick arm, at the start of the match, load up the IFVs with infantry and follow the path towards M-COM Station A. All passengers except for one should unload within the rocky hills and watch for incoming infantry and engineers. Then have both IFVs go in close near M-COM Station A, shielding the M-COM station from the north and south. The last passenger should unload from the vehicle and plant a charge. The two IFVs should cover and shield their teammate for a safe and quick arm. You can also use the AH-6J Little Bird for a distraction, but beware of the enemy’s AA.
Deployment Area Assets
Name MRAP LAV-25 RHIB UH-1Y Venom AH-6J Little Bird
Quantity 2 1 2 1 1

CN Deployment

Recommended Squad Composition:

  • The CN team spawns just east of a highway entrance. On the ramp of the highway entrance, one Type 95 AA spawns at the start of the game. Aside from that, it is a mad dash sprint to the east towards both M-COM stations.
  • The CN team is outnumbered in vehicles when it comes to defending Zone 1. With only one Type 95 AA available, its main mission is to stay alive and take out the US team’s AH-6J Little Bird. Be sure to have engineers near the Type 95 AA to repair it and grab some easy points.
  • Be sure to have a handful of engineers head to the bridge west of M-COM Station A. This bridge will provide enough cover to be able to rocket the two LAV-25s the US team has.
  • The recon and support class can also do a lot of damage to the US team. This first zone is located in a Park; the recon players will be camouflaged when prone and should lead to some easy kills. The benefit of both of these classes is C4 in case they have to aid the engineers in taking out the US team’s LAV-25s.
  • Be sure to send squads both to the northeast and southeast part of the map to gain multiple defending angles. The CN team should focus on having their other forces in the center around M-COM Station A while the squads on the outskirts of the map spot incoming enemies.
Deployment Area Assets
Name Type 95 AA
Quantity 1
M-COM Station A
  • M-COM Station A is just northeast of the bridge in the middle-east side of the Park surrounded by rocky hills.
  • The defenders should focus on having engineers on the bridge to take out incoming vehicles. This bridge provides great cover when it is time to reload. A few other engineers and support class should be east of M-COM Station A to put initial damage on the US team’s vehicles.
  • This station is out in the open and doesn’t have much cover when arming. The attackers should clear this open area out around the objective and watch the perimeter before making an arm. Attackers should place themselves atop the hills for a great vantage point above the enemies. The hills also provide cover when being shot from a distance.
  • Just north and south of the park are the outskirts of the map. These outskirts provide great sniping positions for recon players.
  • Tread carefully throughout the trails in the park. These trails are very open from many positions in the park so attackers be warned.
M-COM Station B
  • This M-COM Station is located southeast of the bridge in the Park and parallel to M-COM station A. Much like M-COM Station A, there are many rocks, hills, and trees that can be used for cover around the Park.
  • Having multiple squads spread out around the hills is the ideal strategy for both attacking and defending.
  • When defending, lay C4 behind the M-COM station for a quick stop kill on an enemy trying to arm the station. Make sure a defender is spotting the attackers to know when to detonate the C4.
  • The recon class becomes super effective for the defending team. Be sure to throw T-UGS in close proximity to M-COM Station B which will be able to detect enemies once in range.
  • When attacking use the bridge for a higher attack point. Be sure to clear the perimeter since this station is easily seen around its entire radius.

Zone 2: Shanty Town/Rooftop Garden

US Deployment

Recommended Squad Composition:

  • The US base is now located in the west, among the remains of the M-COM stations in the Park. Here they have access to two LAV-25s, two RHIBs, and an AH-6J Little Bird, which spawns back in the previous deployment area. The CN base spawns again with only a Type 95 AA.
  • The M-COM stations are located atop the rooftops. Land vehicles won’t be of much use up here. This is where the AH 6J Little Bird comes into play. The Little Bird will be able to take out some enemies while also distracting the enemy infantry and making for a great decoy to let friendly infantry make their way up the stairways to the rooftops. The CN team still has a Type 95 AA and will be using the engineer class as well with the FIM-92 Stinger. Fly carefully with the AH-6J Little Bird using the buildings and alleys to drop down and recover damage taken to the helicopter.
  • The M-COM stations are much farther away from the US base in this zone. You’ll want to have a squad member play as the recon class and use the Radio Beacon for better spawning near the M-COM stations. Be sure to place the Radio Beacon in a safe spot where it won’t be detected and destroyed by the enemy.
  • It will be extremely hard to arm either station with the defending team overlooking every move you make. Before attempting to arm either station, take over the rooftops to make for an easier arm at both M-COM stations.
  • The assault and support classes will be most effective on this zone. There will be many close- to mid-range battles ahead of you with little vehicle presence on the rooftops. Be sure to equip a Shorty 12G for the close-quarter battles.
    Deployment Area Assets
    Name MRAP LAV-25 RHIB UH-1Y Venom AH-6J Little Bird
    Quantity 2 1 2 1 1

CN Deployment

Recommended Squad Composition:

  • After CN team loses their first base in Zone 1, they are pushed back to the rooftops. The benefit of spawning up here is that it will take some time for the US team to reach them. This allows the CN team to establish a perfect setup.
  • These rooftops have many great sniping positions. Recon class becomes very effective here, either throwing down T-UGS or marking vehicles with the PLD. Also, they can pick off the enemy infantry making their way towards the M-COM stations.
  • Another Type 95 AA spawns around the deployment area. If used effectively, the driver and gunner can shed many tickets of the attacking team. It is highly suggested to have engineers equipped with MK153 SMAW on the rooftops to the east to provide cover when the Type 95 AA comes in contact with the US team’s LAV-25s and AH-6J Little Bird.
  • There are many ways to access the rooftops from the ground, but the first way the CN team should stop is the US team’s AH-6J Little Bird. Have engineers equipped with FIM-92 Stingers to make light work of this bird.
  • The US team’s ground vehicles will become almost useless for this zone. Be sure to go with a close-quarter squad composition as you will be fighting from roof to roof. Classes with C4 and M18 Claymores will prove useful.
Deployment Area Assets
Name Type 95 AA
Quantity 1
M-COM Station A
  • M-COM Station A is located on the roof in Shanty Town in a shack against the building. This M-COM station has a bunch of little shacks for defenders to hide in with close-quarter weapons like shotguns. These defenders will be able to pick off any attackers who managed to make their way to the top.
  • With all the rooftops at the CN team’s disposal, the CN team should have players as the recon class. The recon players can get great vantage points and easily pick off ground units before the US team makes it towards the building’s entrance. Recon players can also set T-UGS in the staircases. This allows them to snipe and let their squads know if enemies made it in.
  • When defending, if the US team’s AH-6J Little Bird is down, most of the fighting will occur in the stairwells and the man-made bamboo ramp south of M-COM Station A. If the defending team makes it to this area, be sure to switch to close-quarter classes. The support class will be a wise pick, especially with the suppression effect from their LMGs.
  • When attacking, this will be a tough station to take over. The US base is at a lower point in the map and the players will need to work their way up onto the rooftops. Use the AH-6J Little Bird for easy drop off on top of the roof while picking off the enemies out in the open.
  • This M-COM station has a back entrance from the southwest side of the building. You are able to run across the tent hanging from the side of the building and jump over the railing wall to land in Shanty Town. This can be used by the attackers to either sneak attack from behind the defending team or be used by the defending team as a cover position to watch M-COM Station A.
M-COM Station B
  • This station is located north of M-COM Station A in between a stack of crates and a shack. This location has many wooden bridges leading to it from rooftop to rooftop.
  • The only access to this M-COM station are the many wooden bridges from rooftop to rooftop and a stairwell.
  • When defending, hold the Rooftop Garden area for a good overview of the bridges leading to this M-COM station. Holding this area will make it hard for the attacking team to arm at this location.
  • When attacking, take over the Rooftop Garden area by making your way up through the few stairways you have access to from below.
  • North of M-COM Station B is the highest reachable roof by foot. This rooftop has a great overview of both M-COM stations in this zone. Equipping a squad with medium-range weapons to ward off nearby enemies while one recon player snipes is a suggested defensive tactic.

Zone 3: Garage

US Deployment

Recommended Squad Composition:

  • After destroying the second set of objectives, the US base shifts to the Shanty Town/Rooftop Garden area, northeast of the new M-COM stations. Deploying down in the alleyway will again be two LAV-25 and two RHIBs. These boats are useless unless Levolution is activated. The AH-6J Little Bird still spawns back at its original spawn point from Zone 1. The CN team has a Type 95 AA again, but it spawns within the Garage, making it useful only if it is on the top level of the Garage.
  • Again, this base is far away from the M-COM stations. The recon class will be of use to lay a Radio Beacon hidden among the buildings for spawns closer to the arm sites.
  • The M-COMs are placed within the Garage on levels two and three. These will be the most difficult to arm since the enemy spawns are very close to the M-COM stations. When first advancing into the Garage, expect the enemy team to be posted up and ready for attack.
  • Use the AH-6J Little Bird to parachute teammates on top of the roof to attack from multiple angles. As the recon class, it would be ideal to place a Radio Beacon and T-UGS on top of the garage. Hold down the top of the Garage while squad members and teammates make their way in from the lower level of the Garage.
  • Use the two LAV-25s to push into the lower level of the Garage, but keep your eyes peeled for players with classes that use C4 or M15 AT Mines across the ground. The Garage is an extremely close-range area for vehicles, but will prove helpful if used correctly.
    Deployment Area Assets
    Name LAV-25 RHIB UH-1Y Venom AH-6J Little Bird
    Quantity 1 2 1 1

CN Deployment

Recommended Squad Composition:

  • This is the final stand for the CN team as their base has now been pushed behind the Garage. This Garage contains four floors. The first three are inside the Garage and the fourth is open to incoming US team helicopters.
  • Inside the Garage there are a few staircases that also give players access to each floor. It is suggested to have squads spread out at different ones to stop any incoming flanks.
  • If the map is still not flooded, the US team will be able to bring their ground vehicles inside, so have engineers on deck.
  • The CN team is granted one more Type 95 AA to help take down the US team’s AH-6J Little Bird. The driver can also use the Type 95 AA to stay inside and guard both M-COM stations.
  • Much of the fighting will be occurring inside the Garage unless the CN team is able to create a perimeter east of the Garage in attempt to drain as many US team tickets as possible.
Deployment Area Assets
Name Type 95 AA RHIB
Quantity 1 1
M-COM Station A
  • M-COM Station A stands on the second floor of the Garage. The CN team has a Type 95 AA that spawns right near the station.
  • The CN team is outnumbered once again when it comes to vehicles. A good defending strategy would be to keep the Type 95 AA inside the Garage while the engineers of the CN team lay M15 AT Mines around every entrance to the Garage. That should turn the tide.
  • When attacking, the US team will want to have at least one recon class in every squad. The distance between the US deployment zone and the M-COM stations is far. Save some time and plant Radio Beacons near the M-COM stations to shorten the distance after spawning.
  • Attackers should first attempt to surround the Garage with their vehicles and continuously fire rounds inside to suppress the CN team within. The recon class has a useful gadget called the MAV. Fly this within the Garage to spot the CN team so the ground US team members don’t go in blind.
  • Also, use the stairways on the north and south side of the garage for another point of attack. The main road in the Garage will be heavily guarded.
M-COM Station B
  • M-COM Station B is located on the third floor of the Garage, one level higher than M-COM Station A. This is the final M-COM station. This station has easy access from the roof.
  • Much like M-COM Station A, the stairwells lead to the third floor. Utilize the stairways for means of travel instead of running in the open paths from level to level in the Garage.
  • When attacking, the US team can take advantage of the AH-6J Little Bird. Squadmates can be dropped off at the top of the Garage or parachute in while the pilot lays down some cover. Once there are US team members on the roof, they can easily pinch from both directions to get the easy plant on M-COM Station B.
  • When defending, the team should be aware of the US team’s helicopter. The CN team should force their attackers to always come through the bottom of the Garage as opposed to the roof and bottom of the Garage. Be sure to have a squad defending the roof of the Garage when needed.
  • If the map is flooded because the levee was destroyed, the CN team should have a much easier time defending this M-COM station. The US team will have to make moves, but with the right AH-6J Little Bird pilot, distractions can be made to allow US team members to make it inside the Garage.

Obliteration

Recommended Squad Composition:

  • The CN team protects their three targets located in and around the Garage.
  • The US team has to defend the three targets located in the Park region of the map.
  • The bomb is found near the Rooftop Garden. Position a squad on top of one of the taller buildings to allow your team to swiftly grab the bomb.
  • For both teams, their center target has many stationary weapons to defend against waves of attackers.
  • There are plenty of vehicles that spawn at each team’s base. Be sure to return to base and utilize them as they assist in moving around the map.

Defuse

Recommended Squad Composition:

  • On this map, players run around the center area between the Park and Garage. The CN team spawns west of both Laptops while the US team spawns near the destroyable levee.
  • Laptop A is found in a wooden shack west of the Rooftop Garden. Defenders can camp in these shacks and surprise the attacking team.
  • Laptop B is located west of Shanty Town, also found in a wooden shack. Attackers can throw grenades to expose camping defenders.
  • The CN team’s best strategy is to build a perimeter around the Rooftop Garden. There are two platforms that are raised higher than rest of the roofs and give clear line of sights of both objectives. Have at least one player on each platform with one or two assault class troops near Laptop B to surprise invading attackers.
  • When attacking, use the inside of the building to move from building to building and to provide cover. Your safest bet is to reach the rooftops by taking the staircase that leads to the Shanty Town. This area provides an angle to take down the defenders in the high area. A player can hide in the Rooftop Garden building and flank to the top when the rest of the US squads begin engaging.

Domination

Recommended Squad Composition:

  • The three control points are the Shanty Town (A), Marketplace (B), Rooftop Garden (C).
  • Southwest of the Rooftop Garden (C) is a USAS-12 battle pickup. With all the shacks and obstacles on the roof, this is the perfect close-quarter weapon.
  • The Rooftop Garden (C) is the best objective to control. It overviews the two other control points and provides the most cover due to the height of the building.
  • Shanty Town (A) is the best location to combine T-UGS and shotguns. Wait around the corners and catch your opponent by surprise.
  • Controlling the Marketplace (B) and the Rooftop Garden (C) is a good strategy. Your squad can set up a good defense perimeter on the rooftops, stopping attackers from capturing the Rooftop Garden (C). The height of the rooftops allows you to easily wipe out an enemy that goes for the Marketplace (B).

Squad Deathmatch

Recommended Squad Composition:

  • Constant action is waiting for you on the rooftops of this map; aim to control the high ground the entire time.
  • With the IFV located on the ground, players will probably avoid using it as most of the action occurs inside the buildings and the rooftops.
  • The inside buildings of this map can be just as effective as the rooftops if your team does not have control. Patrol the stairways and pick off enemies sneaking inside.
  • The Rooftop Garden offers more protection as there are plenty of wooden shacks to hide in. Have a shotgun ready to drop an approaching enemy quickly.
  • Flanking through the stairwells is a very efficient way to regain control of the rooftops. Be sure to use one of the stairwells farthest from the action to avoid surprise attacks.

Team Deathmatch

Recommended Squad Composition:

  • In Team Deathmatch, the action is centered on top of the many rooftops of this map, making for many firefights from roof to roof.
  • Equip shotguns, utilize many of the wooden shacks around the roof, and punish unaware enemies running carelessly around the map.
  • An organized team can set up a solid defensive perimeter on top of one of the two tallest buildings. The roof of either building provides a great overview of the map. One building only has one way up while the other has two ladders up. Watch these carefully.
  • Study the map carefully so you can efficiently move around. This allows you to develop advanced flanks and perfect getaways when in a pinch.
  • Control the high ground is the best strategy—try to remain up top at all times. You are able to spot enemies running down low. Place Claymores around stairwells.

Notes