How Big is the Map in Call of Duty: Black Ops 4’s Blackout mode?

Curious to know how big the map in Call of Duty: Black Ops 4’s battle royale mode will be? Here’s what we know.

Blackout is the new battle royale mode coming with the launch of Call of Duty: Black Ops 4. There’s a good bit of information to digest when it comes to this new mode, and one of the biggest questions we’ve seen asked around is how big is the map in Blackout? Here’s what we know so far.

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How Big is the Map in Blackout?

While we don’t have a definitive measurement, during the announcement for Black Ops 4 today, Activision was clear to point out that Blackout’s map will be 1500 times the size of Nuketown—one of the most iconic maps in Black Ops history.

On top of being the largest map that they’ll have ever made for the series, Treyarch also plans to include various pieces and areas from other maps in the map for Blackout. This will give it an insane amount of diversity that should help the game mode standout against other battle royale shooters. Their main goal with Blackout was to create an intense battle royale experience the ‘Black Ops way’ and by the sound of things, that’s exactly what fans can expect.

Not sure what to expect from Blackout? We can help. We’ve already covered that information, so be sure to check out our article to learn more about the Blackout mode coming to Black Ops 4 when it releases later this year. 

Unfortunately, there isn’t a whole lot of official information about just how big the Blackout map will be. For now, we’ll have to wait until more information is released. The game is set to release on October 12 of this year, which means fans only have a few short months before they’ll get to dive into Blackout and try it out themselves. We’ll be sure to update this article with more information as it becomes available, so make sure you check back regularly for the latest and most up-to-date information about Blackout and its map size.


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Author
Josh Hawkins
Josh has been exploring fantastic worlds and getting lost in video games for as long as he can remember. Starting out on the Super Nintendo with Super Mario World, and ending up in the world of next-generation gaming. He enjoys digging into the story and lore of massive RPGs, as well as getting lost just trying to make that last jump in any platformers he gets pulled into, as well as everything in between. He holds a Bachelor of Fine Arts in Creative Writing for Entertainment.