There’s a really good reason these bosses are secret: They are not part of the main story and they are insanely hard. Do not attempt these bosses until after you’ve completed everything else and your entire party has hit at least Level 80. Good luck!
|Location||Clock Tower, Neverland|
After you lock the Hollow Bastion keyhole, return to the Clock Tower in Neverland to discover the Phantom. When you arrive in Neverland, include Peter Pan in the party and speak with Tinker Bell in the Cabin to take you to the Clock Tower. Before you depart, make sure your item slots are full of Ethers, Elixirs, and Mega- Potions. The MP Gift ability is also very useful.
At the beginning of combat, fly toward any one of the clock faces and lock onto the clock hands. Cast your Stop spell to prevent the Phantom from sentencing one of your party members to Oblivion. If a character gets sentenced, a countdown appears over the character’s head and when it reaches zero, the character is knocked out of the whole fight. Once a sentence has been established, you can’t stop it from happening, but you can delay it. Cast your Stop spell on the clock hands to slow down the sentence, and when Stop wears off, immediately recast it. If Sora ever gets sentenced and the countdown hits zero, you immediately lose.
The Phantom will be invulnerable until you see a small orb glowing beneath it. The orb indicates the Phantom’s current vulnerability. White means it’s vulnerable to physical attacks, red equals Fire attacks, blue equals Blizzard attacks, and yellow means using Thunder attacks.
Because you must use magic to damage the Phantom most of the time, it’s wise to save your magic for attacking and use your items to replenish HP and MP. This is an extremely difficult boss fight, so be patient and make sure that no one gets sentenced; everyone needs to contribute to beat the Phantom. When you do, your Stop spell gets upgraded.
Certain items only drop through opponents, and it’s a very small percentage chance. To maximize your odds of getting rare items, equip all your heroes with Lucky Strike. Goofy’s Defender shield only drops from Defender opponents. Donald’s Wizard’s Relic staff only drops from Wizard opponents.
|Location||Aladdin’s House, Agrabah|
After you lock the Hollow Bastion keyhole, return to Agrabah and speak with the Magic Carpet in Aladdin’s House. Accept a ride on it and the Magic Carpet will take you out to a desert battlefield where you meet the secret boss Kurt Zisa. Before you depart, though, load all your item slots up with Megalixirs, even if you have to synthesize them yourself at the Item Workshop in Traverse Town. Make sure your magic shortcuts are set to Thundaga, Curaga, and Aeroga.
At the battle’s beginning, cast Aeroga and lock onto the orbs in Kurt Zisa’s hands. These orbs cancel your magic; you must destroy both to regain your magic. Even more importantly, when you destroy both orbs, Zisa collapses.
While collapsed, target Zisa’s head and hit it with physical combos and special abilities like Ars Arcanum and Ragnarok in the brief time that you have before it recovers.
Next, Kurt Zisa throws up a spherical shield that prevents all physical attacks; you can only use magic during this stage of the battle. Target Zisa and continually cast Thundaga to bring down the shield. Zisa will zip around quickly and throw desert twisters and fireballs at you; stay on the move and collect the MP balls Zisa drops to replenish MP as best you can or else you’ll have to dip into your Megalixir supply. When the shield comes down, the boss collapses once again and you can deal damage directly to him while he recovers.
Repeat this attack pattern, alternating between physical attacks and magic attacks, until you shatter the mechanical monstrosity into bits and pieces. Agrabah should finally be free from diabolical menaces!
Sora can gain the Cheer ability too. It all takes place in the mini-games in the Hundred Acre Wood. Speak to Owl after you’ve accomplished the following mini-game goals:
• Pooh’s Hunny Hunt: more than 100 licks
• Block Tigger: more than 150 points
• Pooh’s Swing: more than 40 yards
• Tigger’s Giant Pot: complete in under 30 seconds
• Pooh’s Muddy Path: reunite all friends in less than five minutes
This secret boss opens up after you win the Hades Cup. Speak with Phil and choose the mystery challenge for the Gold Match. For complete details, see the “Olympus Coliseum (Revisited)” chapter.
This secret boss opens up after you win the Hades Cup. Speak with Phil and choose the mystery challenge for the Gold Match. For complete details, see the “Olympus Coliseum (Revisited)” chapter in the Kingdom Hearts HD 1.5 ReMIX official game guide. This secret boss opens up after you win the Hades Cup. Speak with Phil and choose the mystery challenge for the Platinum Match. For complete details, see the “Olympus Coliseum (Revisited)” chapter.
EXPERT MODE REWARD
Want even more of a challenge? Complete the game on Expert Mode. Once you do, your final game statistics will be displayed and a new art piece will be displayed on “The End” screen. A third art piece will be displayed if you also complete the requirements for watching the secret movie at the end of the game: win the Hades Cup, release all 99 Dalmatians, and seal all the worlds’ keyholes.
XEMNAS, THE UNKNOWN
|Location||Castle Chapel, Hollow Bastion|
You reveal Xemnas after you complete the events of the Final Dimension in the End of the World and beat the Behemoth. At the Final Rest save point, before continuing to the World of Chaos, board your gummi ship and head back to Castle Chapel in Hollow Bastion. Choose your party (you probably want the Beast for his brawn), load up on Megalixirs and Mega-Potions, and save before the fight. Enter the new portal in the center of the room to face Xemnas.
Xemnas is an extremely difficult opponent. He wields a red laser sword and moves at lightning speed. Dodge Roll when he comes for you and try to roll behind him as quickly as possible for a counterattack. If you can’t dodge in time, use Guard to block and try to counter with a combo of your own. For defense, Xemnas will throw up a square force shield in front of him, which drives you back and inflicts damage. Even worse, when he flings two blue energy balls toward you, sprint or Glide out of the area. These energy balls expand and explode with great force.
Magic works against Xemnas in small degrees. You can hit him at range with your Fire spell, but Xemnas will usually transform into a glowing cloud and zip toward you whenever you use ranged attacks. It’s better to map your Gravity and Thunder spells to your magic shortcut, lock onto him at the start of the battle, and blast him with those two spells while your magic holds out. An area-effect ability like the Trinity Limit can also put a small hurt on him.
Once you get used to Xemnas’s lightning-quick reflexes, the biggest danger is his shock ability. Multiple times during the battle, he will encircle you with purplish electricity and the word “Shock” will display in your Command prompt. To break free, scroll down and hit the “Release” option from the Command menu when it appears. It disappears quickly (replaced by another “Shock” option), so concentrate on making the correct choice. If you fail and Xemnas’s shock ability goes off, you die.
As you start whittling Xemnas’s HP meter down, he will break out more challenges. Watch out for his duel laser swords, and he will start firing a circle of white energy balls more and more. Dodge Roll the energy balls and dual physical attacks, or take to the air and Glide to the far side of the chamber for a brief retreat.
Pile on the damage when you get behind Xemnas and trigger some of your potent abilities like Ars Arcanum or Ragnarok. Hang in there. It will take many, many combos to bring down this super-strong foe.
For a full list of Gummi Parts, be sure to pick up the official Kingdom Hearts HD 1.5 ReMIX Game Guide.